Vision HERO Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Celestial
R Rarity
Destiny HERO - Celestial
R Rarity
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.

R Rarity
Destiny HERO - Dark Angel
R Rarity
Destiny HERO - Dark Angel
R Rarity
Destiny HERO - Dark Angel
DARK 1
Destiny HERO - Dark Angel
  • ATK:

  • 0

  • DEF:

  • 0


If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.

R Rarity
Destiny HERO - Dasher
R Rarity
Destiny HERO - Dasher
R Rarity
Destiny HERO - Dasher
DARK 6
Destiny HERO - Dasher
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Solid Soldier
UR Rarity
Elemental HERO Solid Soldier
UR Rarity
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        SR Rarity
        Dark Calling
        SR Rarity
        Dark Calling
        SR Rarity
        Dark Calling
        Spell Normal
        Dark Calling

          Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)

          SR Rarity
          E - Emergency Call
          SR Rarity
          E - Emergency Call
          SR Rarity
          E - Emergency Call
          Spell Normal
          E - Emergency Call

            Add 1 "Elemental HERO" monster from your Deck to your hand.

            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



              Tag(s):

              R Rarity
              Fusion Destiny
              R Rarity
              Fusion Destiny
              R Rarity
              Fusion Destiny
              Spell Normal
              Fusion Destiny

                Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

                SR Rarity
                Instant Contact
                SR Rarity
                Instant Contact
                SR Rarity
                Instant Contact
                Spell Normal
                Instant Contact

                  Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.

                  SR Rarity
                  Mask Change
                  SR Rarity
                  Mask Change
                  SR Rarity
                  Mask Change
                  Spell Quick
                  Mask Change

                    Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

                    R Rarity
                    Miracle Fusion
                    R Rarity
                    Miracle Fusion
                    R Rarity
                    Miracle Fusion
                    Spell Normal
                    Miracle Fusion

                      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                      N Rarity
                      Polymerization
                      N Rarity
                      Polymerization
                      N Rarity
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                          UR Rarity
                          Super Polymerization
                          UR Rarity
                          Super Polymerization
                          UR Rarity
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                            Tag(s):

                            SR Rarity
                            Twin Twisters
                            SR Rarity
                            Twin Twisters
                            SR Rarity
                            Twin Twisters
                            Spell Quick
                            Twin Twisters

                              Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

                              R Rarity
                              Favorite Contact
                              R Rarity
                              Favorite Contact
                              R Rarity
                              Favorite Contact
                              Trap Normal
                              Favorite Contact

                                Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                                SR Rarity
                                Ice Dragon's Prison
                                SR Rarity
                                Ice Dragon's Prison
                                SR Rarity
                                Ice Dragon's Prison
                                Trap Normal
                                Ice Dragon's Prison

                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                                  UR Rarity
                                  Infinite Impermanence
                                  UR Rarity
                                  Infinite Impermanence
                                  UR Rarity
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                    Extra Deck

                                    SR Rarity
                                    Destiny End Dragoon
                                    SR Rarity
                                    Destiny End Dragoon
                                    SR Rarity
                                    Destiny End Dragoon
                                    DARK 10
                                    Destiny End Dragoon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    "Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.

                                    SR Rarity
                                    Destiny HERO - Dangerous
                                    SR Rarity
                                    Destiny HERO - Dangerous
                                    SR Rarity
                                    Destiny HERO - Dangerous
                                    DARK 6
                                    Destiny HERO - Dangerous
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2600


                                    1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.

                                    UR Rarity
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                    UR Rarity
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                    UR Rarity
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                    DARK 8
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2100


                                    1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                                    SR Rarity
                                    Elemental HERO Absolute Zero
                                    SR Rarity
                                    Elemental HERO Absolute Zero
                                    SR Rarity
                                    Elemental HERO Absolute Zero
                                    WATER 8
                                    Elemental HERO Absolute Zero
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                                    UR Rarity
                                    Elemental HERO Flame Wingman - Infernal Rage
                                    UR Rarity
                                    Elemental HERO Flame Wingman - Infernal Rage
                                    UR Rarity
                                    Elemental HERO Flame Wingman - Infernal Rage
                                    WIND 8
                                    Elemental HERO Flame Wingman - Infernal Rage
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1200


                                    2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                                    UR Rarity
                                    Elemental HERO Shining Neos Wingman
                                    UR Rarity
                                    Elemental HERO Shining Neos Wingman
                                    UR Rarity
                                    Elemental HERO Shining Neos Wingman
                                    LIGHT 8
                                    Elemental HERO Shining Neos Wingman
                                    • ATK:

                                    • 3100

                                    • DEF:

                                    • 2500


                                    "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                                    UR Rarity
                                    Elemental HERO Sunrise
                                    UR Rarity
                                    Elemental HERO Sunrise
                                    UR Rarity
                                    Elemental HERO Sunrise
                                    LIGHT 7
                                    Elemental HERO Sunrise
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1200


                                    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                                    UR Rarity
                                    Evil HERO Malicious Bane
                                    UR Rarity
                                    Evil HERO Malicious Bane
                                    UR Rarity
                                    Evil HERO Malicious Bane
                                    DARK 8
                                    Evil HERO Malicious Bane
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.

                                    SR Rarity
                                    Masked HERO Acid
                                    SR Rarity
                                    Masked HERO Acid
                                    SR Rarity
                                    Masked HERO Acid
                                    WATER 8
                                    Masked HERO Acid
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2100


                                    Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.

                                    R Rarity
                                    Masked HERO Anki
                                    R Rarity
                                    Masked HERO Anki
                                    R Rarity
                                    Masked HERO Anki
                                    DARK 8
                                    Masked HERO Anki
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1200


                                    Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.

                                    SR Rarity
                                    Masked HERO Blast
                                    SR Rarity
                                    Masked HERO Blast
                                    SR Rarity
                                    Masked HERO Blast
                                    WIND 6
                                    Masked HERO Blast
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1800


                                    Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.

                                    UR Rarity
                                    Vision HERO Trinity
                                    UR Rarity
                                    Vision HERO Trinity
                                    UR Rarity
                                    Vision HERO Trinity
                                    DARK 8
                                    Vision HERO Trinity
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

                                    UR Rarity
                                    Wake Up Your Elemental HERO
                                    UR Rarity
                                    Wake Up Your Elemental HERO
                                    UR Rarity
                                    Wake Up Your Elemental HERO
                                    LIGHT 10
                                    Wake Up Your Elemental HERO
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2100


                                    1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                                    SR Rarity
                                    Xtra HERO Cross Crusader
                                    SR Rarity
                                    Xtra HERO Cross Crusader
                                    SR Rarity
                                    Xtra HERO Cross Crusader
                                    DARK
                                    Xtra HERO Cross Crusader
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                                    R Rarity
                                    Xtra HERO Infernal Devicer
                                    R Rarity
                                    Xtra HERO Infernal Devicer
                                    R Rarity
                                    Xtra HERO Infernal Devicer
                                    DARK
                                    Xtra HERO Infernal Devicer
                                    • ATK:

                                    • 1700

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom


                                    2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                                    Need 38 UR

                                    UR Rarity
                                    Destiny HERO - Plasma1 card
                                    UR Rarity
                                    Elemental HERO Honest Neos1 card
                                    UR Rarity
                                    Elemental HERO Solid Soldier1 card
                                    UR Rarity
                                    Elemental HERO Stratos3 card
                                    UR Rarity
                                    Immortal Phoenix Gearfried1 card
                                    UR Rarity
                                    Nibiru, the Primal Being2 card
                                    UR Rarity
                                    Vision HERO Faris3 card
                                    UR Rarity
                                    Vision HERO Vyon2 card
                                    UR Rarity
                                    Destiny HERO - Destroyer Phoenix Enforcer1 card
                                    UR Rarity
                                    Elemental HERO Flame Wingman - Infernal Rage1 card
                                    UR Rarity
                                    Elemental HERO Shining Neos Wingman1 card
                                    UR Rarity
                                    Elemental HERO Sunrise1 card
                                    UR Rarity
                                    Evil HERO Malicious Bane1 card
                                    UR Rarity
                                    Vision HERO Trinity1 card
                                    UR Rarity
                                    Wake Up Your Elemental HERO1 card
                                    UR Rarity
                                    Elemental HERO Neos1 card
                                    UR Rarity
                                    Ash Blossom & Joyous Spring3 card
                                    UR Rarity
                                    A Hero Lives3 card
                                    UR Rarity
                                    Called by the Grave1 card
                                    UR Rarity
                                    Crossout Designator1 card
                                    UR Rarity
                                    Forbidden Droplet3 card
                                    UR Rarity
                                    Reinforcement of the Army1 card
                                    UR Rarity
                                    Super Polymerization1 card
                                    UR Rarity
                                    Infinite Impermanence3 card

                                    Main: 55 Extra: 15

                                    R Rarity
                                    1 cardDestiny HERO - Celestial
                                    R Rarity
                                    1 cardDestiny HERO - Celestial
                                    Destiny HERO - Celestial
                                    DARK 4
                                    Destiny HERO - Celestial
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1400


                                    When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


                                    R Rarity
                                    1 cardDestiny HERO - Dark Angel
                                    R Rarity
                                    1 cardDestiny HERO - Dark Angel
                                    Destiny HERO - Dark Angel
                                    DARK 1
                                    Destiny HERO - Dark Angel
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.


                                    R Rarity
                                    1 cardDestiny HERO - Dasher
                                    R Rarity
                                    1 cardDestiny HERO - Dasher
                                    Destiny HERO - Dasher
                                    DARK 6
                                    Destiny HERO - Dasher
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1000


                                    Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


                                    R Rarity
                                    1 cardDestiny HERO - Denier
                                    R Rarity
                                    1 cardDestiny HERO - Denier
                                    Destiny HERO - Denier
                                    DARK 3
                                    Destiny HERO - Denier
                                    • ATK:

                                    • 1100

                                    • DEF:

                                    • 600


                                    If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                                    SR Rarity
                                    3 cardDestiny HERO - Malicious
                                    SR Rarity
                                    3 cardDestiny HERO - Malicious
                                    Destiny HERO - Malicious
                                    DARK 6
                                    Destiny HERO - Malicious
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 800


                                    You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                                    UR Rarity
                                    1 cardDestiny HERO - Plasma
                                    UR Rarity
                                    1 cardDestiny HERO - Plasma
                                    Destiny HERO - Plasma
                                    DARK 8
                                    Destiny HERO - Plasma
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 600


                                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                                    UR Rarity
                                    1 cardElemental HERO Honest Neos
                                    UR Rarity
                                    1 cardElemental HERO Honest Neos
                                    Elemental HERO Honest Neos
                                    LIGHT 7
                                    Elemental HERO Honest Neos
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                                    SR Rarity
                                    1 cardElemental HERO Liquid Soldier
                                    SR Rarity
                                    1 cardElemental HERO Liquid Soldier
                                    Elemental HERO Liquid Soldier
                                    WATER 4
                                    Elemental HERO Liquid Soldier
                                    • ATK:

                                    • 1400

                                    • DEF:

                                    • 1300


                                    When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                                    SR Rarity
                                    2 cardElemental HERO Shadow Mist
                                    SR Rarity
                                    2 cardElemental HERO Shadow Mist
                                    Elemental HERO Shadow Mist
                                    DARK 4
                                    Elemental HERO Shadow Mist
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1500


                                    If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                                    UR Rarity
                                    1 cardElemental HERO Solid Soldier
                                    UR Rarity
                                    1 cardElemental HERO Solid Soldier
                                    Elemental HERO Solid Soldier
                                    EARTH 4
                                    Elemental HERO Solid Soldier
                                    • ATK:

                                    • 1300

                                    • DEF:

                                    • 1100


                                    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


                                    UR Rarity
                                    3 cardElemental HERO Stratos
                                    UR Rarity
                                    3 cardElemental HERO Stratos
                                    Elemental HERO Stratos
                                    WIND 4
                                    Elemental HERO Stratos
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 300


                                    When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                    SR Rarity
                                    1 cardEvil HERO Adusted Gold
                                    SR Rarity
                                    1 cardEvil HERO Adusted Gold
                                    Evil HERO Adusted Gold
                                    LIGHT 4
                                    Evil HERO Adusted Gold
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 800


                                    You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                                    SR Rarity
                                    1 cardGameciel, the Sea Turtle Kaiju
                                    SR Rarity
                                    1 cardGameciel, the Sea Turtle Kaiju
                                    Gameciel, the Sea Turtle Kaiju
                                    WATER 8
                                    Gameciel, the Sea Turtle Kaiju
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 3000


                                    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                                    UR Rarity
                                    1 cardImmortal Phoenix Gearfried
                                    UR Rarity
                                    1 cardImmortal Phoenix Gearfried
                                    Immortal Phoenix Gearfried
                                    FIRE 9
                                    Immortal Phoenix Gearfried
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2200


                                    You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


                                    UR Rarity
                                    2 cardNibiru, the Primal Being
                                    UR Rarity
                                    2 cardNibiru, the Primal Being
                                    Nibiru, the Primal Being
                                    LIGHT 11
                                    Nibiru, the Primal Being
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 600


                                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                    UR Rarity
                                    3 cardVision HERO Faris
                                    UR Rarity
                                    3 cardVision HERO Faris
                                    Vision HERO Faris
                                    DARK 5
                                    Vision HERO Faris
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1800


                                    You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                                    R Rarity
                                    1 cardVision HERO Increase
                                    R Rarity
                                    1 cardVision HERO Increase
                                    Vision HERO Increase
                                    DARK 3
                                    Vision HERO Increase
                                    • ATK:

                                    • 900

                                    • DEF:

                                    • 1100


                                    If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                                    UR Rarity
                                    2 cardVision HERO Vyon
                                    UR Rarity
                                    2 cardVision HERO Vyon
                                    Vision HERO Vyon
                                    DARK 4
                                    Vision HERO Vyon
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1200


                                    If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                                    UR Rarity
                                    1 cardElemental HERO Neos
                                    UR Rarity
                                    1 cardElemental HERO Neos
                                    Elemental HERO Neos
                                    LIGHT 7
                                    Elemental HERO Neos
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    Ash Blossom & Joyous Spring
                                    FIRE 3
                                    Ash Blossom & Joyous Spring
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                    UR Rarity
                                    3 cardA Hero Lives
                                    UR Rarity
                                    3 cardA Hero Lives
                                    A Hero Lives
                                    Spell Normal
                                    A Hero Lives

                                      If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                      UR Rarity
                                      1 cardCalled by the Grave
                                      UR Rarity
                                      1 cardCalled by the Grave
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        UR Rarity
                                        1 cardCrossout Designator
                                        UR Rarity
                                        1 cardCrossout Designator
                                        Crossout Designator
                                        Spell Quick
                                        Crossout Designator

                                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                          Tag(s):

                                          SR Rarity
                                          1 cardDark Calling
                                          SR Rarity
                                          1 cardDark Calling
                                          Dark Calling
                                          Spell Normal
                                          Dark Calling

                                            Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


                                            SR Rarity
                                            1 cardE - Emergency Call
                                            SR Rarity
                                            1 cardE - Emergency Call
                                            E - Emergency Call
                                            Spell Normal
                                            E - Emergency Call

                                              Add 1 "Elemental HERO" monster from your Deck to your hand.


                                              UR Rarity
                                              3 cardForbidden Droplet
                                              UR Rarity
                                              3 cardForbidden Droplet
                                              Forbidden Droplet
                                              Spell Quick
                                              Forbidden Droplet

                                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                Tag(s):

                                                R Rarity
                                                1 cardFusion Destiny
                                                R Rarity
                                                1 cardFusion Destiny
                                                Fusion Destiny
                                                Spell Normal
                                                Fusion Destiny

                                                  Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                                  SR Rarity
                                                  1 cardInstant Contact
                                                  SR Rarity
                                                  1 cardInstant Contact
                                                  Instant Contact
                                                  Spell Normal
                                                  Instant Contact

                                                    Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                                                    SR Rarity
                                                    2 cardMask Change
                                                    SR Rarity
                                                    2 cardMask Change
                                                    Mask Change
                                                    Spell Quick
                                                    Mask Change

                                                      Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                                      R Rarity
                                                      1 cardMiracle Fusion
                                                      R Rarity
                                                      1 cardMiracle Fusion
                                                      Miracle Fusion
                                                      Spell Normal
                                                      Miracle Fusion

                                                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                        N Rarity
                                                        1 cardPolymerization
                                                        N Rarity
                                                        1 cardPolymerization
                                                        Polymerization
                                                        Spell Normal
                                                        Polymerization

                                                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                          UR Rarity
                                                          1 cardReinforcement of the Army
                                                          UR Rarity
                                                          1 cardReinforcement of the Army
                                                          Reinforcement of the Army
                                                          Spell Normal
                                                          Reinforcement of the Army

                                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                            UR Rarity
                                                            1 cardSuper Polymerization
                                                            UR Rarity
                                                            1 cardSuper Polymerization
                                                            Super Polymerization
                                                            Spell Quick
                                                            Super Polymerization

                                                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                              Tag(s):

                                                              SR Rarity
                                                              1 cardTwin Twisters
                                                              SR Rarity
                                                              1 cardTwin Twisters
                                                              Twin Twisters
                                                              Spell Quick
                                                              Twin Twisters

                                                                Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                                R Rarity
                                                                1 cardFavorite Contact
                                                                R Rarity
                                                                1 cardFavorite Contact
                                                                Favorite Contact
                                                                Trap Normal
                                                                Favorite Contact

                                                                  Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                                  SR Rarity
                                                                  1 cardIce Dragon's Prison
                                                                  SR Rarity
                                                                  1 cardIce Dragon's Prison
                                                                  Ice Dragon's Prison
                                                                  Trap Normal
                                                                  Ice Dragon's Prison

                                                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                                    UR Rarity
                                                                    3 cardInfinite Impermanence
                                                                    UR Rarity
                                                                    3 cardInfinite Impermanence
                                                                    Infinite Impermanence
                                                                    Trap Normal
                                                                    Infinite Impermanence

                                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                      SR Rarity
                                                                      1 cardDestiny End Dragoon
                                                                      SR Rarity
                                                                      1 cardDestiny End Dragoon
                                                                      Destiny End Dragoon
                                                                      DARK 10
                                                                      Destiny End Dragoon
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 3000


                                                                      "Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.


                                                                      SR Rarity
                                                                      1 cardDestiny HERO - Dangerous
                                                                      SR Rarity
                                                                      1 cardDestiny HERO - Dangerous
                                                                      Destiny HERO - Dangerous
                                                                      DARK 6
                                                                      Destiny HERO - Dangerous
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 2600


                                                                      1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                                                                      UR Rarity
                                                                      1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                      UR Rarity
                                                                      1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                      Destiny HERO - Destroyer Phoenix Enforcer
                                                                      DARK 8
                                                                      Destiny HERO - Destroyer Phoenix Enforcer
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2100


                                                                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                                      SR Rarity
                                                                      1 cardElemental HERO Absolute Zero
                                                                      SR Rarity
                                                                      1 cardElemental HERO Absolute Zero
                                                                      Elemental HERO Absolute Zero
                                                                      WATER 8
                                                                      Elemental HERO Absolute Zero
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                      UR Rarity
                                                                      1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                      UR Rarity
                                                                      1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                      Elemental HERO Flame Wingman - Infernal Rage
                                                                      WIND 8
                                                                      Elemental HERO Flame Wingman - Infernal Rage
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 1200


                                                                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                                      UR Rarity
                                                                      1 cardElemental HERO Shining Neos Wingman
                                                                      UR Rarity
                                                                      1 cardElemental HERO Shining Neos Wingman
                                                                      Elemental HERO Shining Neos Wingman
                                                                      LIGHT 8
                                                                      Elemental HERO Shining Neos Wingman
                                                                      • ATK:

                                                                      • 3100

                                                                      • DEF:

                                                                      • 2500


                                                                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                                      UR Rarity
                                                                      1 cardElemental HERO Sunrise
                                                                      UR Rarity
                                                                      1 cardElemental HERO Sunrise
                                                                      Elemental HERO Sunrise
                                                                      LIGHT 7
                                                                      Elemental HERO Sunrise
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 1200


                                                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                                      UR Rarity
                                                                      1 cardEvil HERO Malicious Bane
                                                                      UR Rarity
                                                                      1 cardEvil HERO Malicious Bane
                                                                      Evil HERO Malicious Bane
                                                                      DARK 8
                                                                      Evil HERO Malicious Bane
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 3000


                                                                      1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.


                                                                      SR Rarity
                                                                      1 cardMasked HERO Acid
                                                                      SR Rarity
                                                                      1 cardMasked HERO Acid
                                                                      Masked HERO Acid
                                                                      WATER 8
                                                                      Masked HERO Acid
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 2100


                                                                      Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                                                      R Rarity
                                                                      1 cardMasked HERO Anki
                                                                      R Rarity
                                                                      1 cardMasked HERO Anki
                                                                      Masked HERO Anki
                                                                      DARK 8
                                                                      Masked HERO Anki
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 1200


                                                                      Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


                                                                      SR Rarity
                                                                      1 cardMasked HERO Blast
                                                                      SR Rarity
                                                                      1 cardMasked HERO Blast
                                                                      Masked HERO Blast
                                                                      WIND 6
                                                                      Masked HERO Blast
                                                                      • ATK:

                                                                      • 2200

                                                                      • DEF:

                                                                      • 1800


                                                                      Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                                                      UR Rarity
                                                                      1 cardVision HERO Trinity
                                                                      UR Rarity
                                                                      1 cardVision HERO Trinity
                                                                      Vision HERO Trinity
                                                                      DARK 8
                                                                      Vision HERO Trinity
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                                      UR Rarity
                                                                      1 cardWake Up Your Elemental HERO
                                                                      UR Rarity
                                                                      1 cardWake Up Your Elemental HERO
                                                                      Wake Up Your Elemental HERO
                                                                      LIGHT 10
                                                                      Wake Up Your Elemental HERO
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2100


                                                                      1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                                                      SR Rarity
                                                                      1 cardXtra HERO Cross Crusader
                                                                      SR Rarity
                                                                      1 cardXtra HERO Cross Crusader
                                                                      Xtra HERO Cross Crusader
                                                                      DARK
                                                                      Xtra HERO Cross Crusader
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                                      R Rarity
                                                                      1 cardXtra HERO Infernal Devicer
                                                                      R Rarity
                                                                      1 cardXtra HERO Infernal Devicer
                                                                      Xtra HERO Infernal Devicer
                                                                      DARK
                                                                      Xtra HERO Infernal Devicer
                                                                      • ATK:

                                                                      • 1700

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom


                                                                      2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                                      master-duel
                                                                      Vision HERO
                                                                      5

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